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Yashinski, Melisa (Ed.)To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object’s pose and shape. The status quo for in-hand perception primarily uses vision and is restricted to tracking a priori known objects. Moreover, visual occlusion of objects in hand is imminent during manipulation, preventing current systems from pushing beyond tasks without occlusion. We combined vision and touch sensing on a multifingered hand to estimate an object’s pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We studied multimodal in-hand perception in simulation and the real world, interacting with different objects via a proprioception-driven policy. Our experiments showed final reconstructionFscores of 81% and average pose drifts of 4.7 millimeters, which was further reduced to 2.3 millimeters with known object models. In addition, we observed that, under heavy visual occlusion, we could achieve improvements in tracking up to 94% compared with vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step toward benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone toward advancing robot dexterity.more » « lessFree, publicly-accessible full text available November 13, 2025
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One of the fundamental goals of visual perception is to allow agents to meaningfully interact with their environment. In this paper, we take a step towards that long-term goal – we extract highly localized actionable information related to elementary actions such as pushing or pulling for articulated objects with movable parts. For example, given a drawer, our network predicts that applying a pulling force on the handle opens the drawer. We propose, discuss, and evaluate novel network architectures that given image and depth data, predict the set of actions possible at each pixel, and the regions over articulated parts that are likely to move under the force. We propose a learning-from-interaction framework with an online data sampling strategy that allows us to train the network in simulation (SAPIEN) and generalizes across categories. Check the website for code and data release.more » « less
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